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<title>chriswalker's CGPortoflio Gallery</title>
<link>http://chriswalker.cgsociety.org/gallery/</link>
<description>chriswalker's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Gas-Mask</title>
	<link>http://chriswalker.cgsociety.org/gallery/824308</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/89666/89666_1257868521_small.jpg"><br><br>My latest work....<br />
<br />
She's a deadly WWII era assassin who, as you may have guessed, specialises in gassing her victims before pumping them full of lead. There's an element of craziness about her that I wanted to come across in her character - no one knows if there's even a face under her mask, not even me.<br />
<br />
<br />
I used Topogun and Mudbox lots here. Topogun proved essential in the making of Gas-Mask as it allowed me to really focus in on her topology whilst still retaining the shape exactly how I wanted it. Topogun was also used extensively in the creation of the texture maps, as the ambient occlusion baking works more perfectly than I could have imagined.<br />
<br />
As ever, comments and crits welcome <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Tue, 10 Nov 2009 09:55:25 +0000</pubDate>
	</item>
	<item>
	<title>Lewain</title>
	<link>http://chriswalker.cgsociety.org/gallery/801488</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/89666/89666_1251673440_small.jpg"><br><br>“Lewain” is a character of my own creation and is part of a fantasy world which I have envisioned. <br />
<br />
He is the childhood friend of one of my previous elfen characters (“Thralia”) and is a mischievous and arrogant young thief who can't stay out of trouble. <br />
<br />
In this image we see Lewain going to poach for valuable crystals in the river. I decided to situate Lewain on a wooden base to allow me to present the character and hint at the type of environment in which he lives.<br />
<br />
The project was initially started as an exercise in Mudbox, where I sculpted the head from a cube. The high-resolution head mesh was imported in to 3ds Max 2010 where I used the new Graphite Modelling Tool Kit to re-topologise the model, and continued to build the rest of the character. Lewain was unwrapped using Xray Unwrap, and his textures were created in Photoshop.<br />
<br />
Materials and rendering were done with Vray, and some slight post-processing and effects was done with Photoshop.<br />
<br />
Modelling and Rendering the 1.3 million polygon scene was completed in 11 parts on an Intel Q9550, with 4GB memory, a Geforce GTX285 and Windows Vista 32bit. <br />
<br />
The image took about 4 weeks to complete in my spare time in the evening and at weekends.<br />
<br />
<br />
]]>
	</description>
	<pubDate>Sun, 30 Aug 2009 18:04:05 +0000</pubDate>
	</item>
	<item>
	<title>Thralia</title>
	<link>http://chriswalker.cgsociety.org/gallery/522863</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/89666/89666_1185536151_small.jpg"><br><br>Hi all. Meet Thralia.<br />
<br />
This project has been a learning project. I originally did the first drawing of her a year ago. She was then made into a model, which was then left, and recreated keeping only the face. A lot of inspiration has come from the movie Arthur and the Invisibles, which I'm still yet to see, but I like the look of the characters.<br />
<br />
All hair and grass is done with Ornatrix, and rendered as geometry. I spent over a week playing around with various hair plugins. And eventually came up with this, which I'm happy with.<br />
<br />
Her face is rigged fully with stretchy bones, instead of morpher. First time I've done it, but I'd recommend it to everyone who uses morpher as opposed to bones. There's a lot more control.<br />
<br />
Let me know what you think guys.<br />
<br />
Special thanks to Tyson Ibele (www.tysonibele.com) for his brilliant free tutorial on creating stretchy bones.<br />
<br />
Thanks to AndyH...You are the man when it comes to cartoon characters. You're an inspiration to us all.]]>
	</description>
	<pubDate>Fri, 27 Jul 2007 11:35:55 +0000</pubDate>
	</item>
	<item>
	<title>Alien - speed sculpt</title>
	<link>http://chriswalker.cgsociety.org/gallery/824311</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/89666/89666_1257869094_small.jpg"><br><br>A speed sculpt as part of my training in Mudbox.]]>
	</description>
	<pubDate>Tue, 10 Nov 2009 10:04:59 +0000</pubDate>
	</item>
	<item>
	<title>Tyrannosaurus</title>
	<link>http://chriswalker.cgsociety.org/gallery/777821</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/89666/89666_1245700939_small.jpg"><br><br>Hello all.<br />
<br />
This was a model created for a book cover about 5 months ago. <br />
<br />
Rexy was modelled over the course of about 2 days and then textured with hand painted maps. A vray displacement map was used for the primary bumps with a cellular/scaley bump map on top.<br />
<br />
Hope you all like it! As always comments and crits are appreciated! <br />
<br />
<img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Mon, 22 Jun 2009 15:02:22 +0000</pubDate>
	</item>
	<item>
	<title>Vintage</title>
	<link>http://chriswalker.cgsociety.org/gallery/514858</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/89666/89666_1183617983_small.jpg"><br><br>Hey people.<br />
<br />
I've had this scene knocking around for a while and finally got it rendered off so I thought I'd show. Not much to say really, it's my guitar. <br />
<br />
The wire didn't really turn out very well, but that seems to be mainly a result of my DOF settings in photoshop (using Zdepth). <br />
<br />
I think it turned out okay...not great, but okay <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Let me know what you all think. Thanks for looking.<br />
<br />
Oh and for all you fellow guitar players, the hardware is my Vintage V100 Les Paul copy (a £200 guitar, with solid mahogany body and set neck) guitar with a DiMarzio PAF Pro in the neck and DiMarzio Super Distortion in the bridge...Both excellent pickups. And my Roland Cube 15 Watt. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Thu, 05 Jul 2007 06:46:26 +0000</pubDate>
	</item>
	<item>
	<title>Riverbank Avenue</title>
	<link>http://chriswalker.cgsociety.org/gallery/504910</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/89666/89666_1181302311_small.jpg"><br><br>Hi guys. First image for a while, and it's a re-make of an old image I did when I was just getting started with max. I've tried to keep some of the charm from the original, but I've used a few new techniques, struggled with particles, had fights with fur simulators, and wrestled with Vray. I'm pretty happy with the way it's turned out.<br />
<br />
I've tried to capture the magic of an enchanted forest, with lush greenery, a bright yellow sun light effect and the feel that beyond the house, the forest could go on forever. <br />
<br />
I really love the fantasy genre and wanted a feel that could be seen as realistic, but cartoony...Kind of a similar feel to the Shrek movies. <br />
<br />
People liked the first version so I can only hope that version 2 is as pleasing. Let me know what you all think. Thanks!<br />
<br />
Oh yeah, for those of you who want to see the original image, go here. http://www.renderosity.com/mod/gallery/media/folder_12/file_117115.jpg]]>
	</description>
	<pubDate>Fri, 08 Jun 2007 11:31:54 +0000</pubDate>
	</item>
	<item>
	<title>Sony Ericsson W810i</title>
	<link>http://chriswalker.cgsociety.org/gallery/634673</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/89666/89666_1211537718_small.jpg"><br><br>Hi all,<br />
<br />
Nothing too special here. Just felt like I hadn't really modelled anything for ages, so I modelled my phone. It was done in around 10 hours to try and expand my portfolio to show some more range as I'm no longer a student.<br />
<br />
It was modelled mainly with ProBoolean in Max 9. I haven't used Booleans for so long, but I think here it proved much easier and quick than poly-modelling everything.<br />
<br />
All textures by me (except the sunflower photo, that's from Google so thanks to whoever took the photo), I know the font isn't the correct font but m'eh. <br />
<br />
Let me know what you think. Cheers people.]]>
	</description>
	<pubDate>Fri, 23 May 2008 10:15:25 +0000</pubDate>
	</item>
	<item>
	<title>Elf sculpt</title>
	<link>http://chriswalker.cgsociety.org/gallery/776443</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/89666/89666_1245364509_small.jpg"><br><br>This was a pretty quick sculpt I did in about 1 and a half hours. I'm really enjoying Mudbox, and the whole schulpting thing. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Thu, 18 Jun 2009 17:35:12 +0000</pubDate>
	</item>
	<item>
	<title>Welcome Wall - Palace</title>
	<link>http://chriswalker.cgsociety.org/gallery/767322</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/89666/89666_1243256027_small.jpg"><br><br>A draft render of one of the buildings I completed for Lloyds TSB Welcome Wall. ]]>
	</description>
	<pubDate>Mon, 25 May 2009 07:53:49 +0000</pubDate>
	</item>
	<item>
	<title>Goodwood</title>
	<link>http://chriswalker.cgsociety.org/gallery/777904</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/89666/89666_1245711145_small.jpg"><br><br>A draft render of one of the buildings I completed for Lloyds TSB Welcome Wall. ]]>
	</description>
	<pubDate>Mon, 22 Jun 2009 17:52:31 +0000</pubDate>
	</item>
	<item>
	<title>Grandstand</title>
	<link>http://chriswalker.cgsociety.org/gallery/777902</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/89666/89666_1245711111_small.jpg"><br><br>A draft render of one of the buildings I completed for Lloyds TSB Welcome Wall. ]]>
	</description>
	<pubDate>Mon, 22 Jun 2009 17:51:55 +0000</pubDate>
	</item>
	<item>
	<title>Welcome Wall - Guild Hall</title>
	<link>http://chriswalker.cgsociety.org/gallery/767321</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/89666/89666_1243255930_small.jpg"><br><br>A draft render of one of the buildings I completed for Lloyds TSB Welcome Wall. ]]>
	</description>
	<pubDate>Mon, 25 May 2009 07:52:14 +0000</pubDate>
	</item>
	<item>
	<title>Welcome Wall - Abbey</title>
	<link>http://chriswalker.cgsociety.org/gallery/767319</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/89666/89666_1243255702_small.jpg"><br><br>A draft render of one of the buildings I completed for Lloyds TSB Welcome Wall. ]]>
	</description>
	<pubDate>Mon, 25 May 2009 07:48:26 +0000</pubDate>
	</item>
	<item>
	<title>Welcome Wall - Helicopter</title>
	<link>http://chriswalker.cgsociety.org/gallery/767325</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/89666/89666_1243256381_small.jpg"><br><br>A draft render of one of the buildings I completed for Lloyds TSB Welcome Wall. ]]>
	</description>
	<pubDate>Mon, 25 May 2009 07:59:43 +0000</pubDate>
	</item>
	<item>
	<title>Welcome Wall - Castle</title>
	<link>http://chriswalker.cgsociety.org/gallery/767320</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/89666/89666_1243255750_small.jpg"><br><br>A draft render of one of the buildings I completed for Lloyds TSB Welcome Wall. ]]>
	</description>
	<pubDate>Mon, 25 May 2009 07:49:13 +0000</pubDate>
	</item>
	<item>
	<title>Batman</title>
	<link>http://chriswalker.cgsociety.org/gallery/767310</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/89666/89666_1243254125_small.jpg"><br><br>Hello again people.<br />
<br />
During some downtime at work I downloaded the trial of Mudbox and finally tried my hand at a bit of sculpting.<br />
<br />
This was my second attempt at it, and I think it's not bad for a newb.]]>
	</description>
	<pubDate>Mon, 25 May 2009 07:13:54 +0000</pubDate>
	</item>
	<item>
	<title>Iron Man</title>
	<link>http://chriswalker.cgsociety.org/gallery/765047</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/89666/89666_1242674722_small.jpg"><br><br>Hey all.<br />
<br />
Just a speed paint of Iron Man I did yesterday using ArtRage 2.5 and my bamboo.<br />
<br />
<img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Mon, 18 May 2009 14:25:26 +0000</pubDate>
	</item>
	<item>
	<title>Thralia concept 2.0</title>
	<link>http://chriswalker.cgsociety.org/gallery/733339</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/89666/89666_1235337933_small.jpg"><br><br>Did this a while ago during the design process of my flagship character Thralia. <br />
<br />
It's ok, her breasts came out a little bigger than they should be though I think. ]]>
	</description>
	<pubDate>Sun, 22 Feb 2009 15:25:36 +0000</pubDate>
	</item>
	<item>
	<title>Thralia development</title>
	<link>http://chriswalker.cgsociety.org/gallery/633224</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/89666/89666_1211204380_small.jpg"><br><br>This is the latest design of my Thralia character, and more painting practice. I'm satisfied with this design (for now). Quite different to the original 3D version, but I like it more. Has more of an edge to the character.<br />
<br />
]]>
	</description>
	<pubDate>Mon, 19 May 2008 13:39:44 +0000</pubDate>
	</item>
	<item>
	<title>Riverbank Avenue</title>
	<link>http://chriswalker.cgsociety.org/gallery/618275</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/89666/89666_1207643310_small.jpg"><br><br>Hi all.<br />
<br />
This is my first venture into the 2D forum, with a painted take of my 3D Riverbank Avenue.<br />
<br />
I recently bought a graphics tablet and so thought I'd try and persue 2D art as well as 3D. It's good fun, and although this image is by no means perfect it was still a joy to create.<br />
<br />
Love to hear from you 2D guys about what you think about it. Most of it was done with standard Photoshop round brushes, trees were achieved by adding scattering.<br />
<br />
Thanks!]]>
	</description>
	<pubDate>Tue, 08 Apr 2008 08:28:32 +0000</pubDate>
	</item>
	<item>
	<title>Secret Liaison</title>
	<link>http://chriswalker.cgsociety.org/gallery/364896</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/89666/89666_1149153939_small.jpg"><br><br>This girl is my first attempt at a real human face... I used HairF/X for the hair and brazil for render. Textures painted in PS-CS. There are over 250 model hairs used to create the hair. The more I use HairF/X the more i love it. <br />
<br />
The render of the girl took about 10 hours at full resolution, and suprisingly at the same res the hair only took 20 minutes, even at 250 hairs per face. <br />
<br />
Let me know what you think on this one so I know what areas to work on next time. <br />
<br />
Thanks.<br />
<br />
PS. I've been told I went overboard with the bump mapping <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> Yay? Nay?]]>
	</description>
	<pubDate>Thu, 01 Jun 2006 09:25:42 +0000</pubDate>
	</item>
	<item>
	<title>Buzz</title>
	<link>http://chriswalker.cgsociety.org/gallery/618735</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/89666/89666_1207741586_small.jpg"><br><br>My re-creation of everybodies favourite Space Ranger.<br />
<br />
An old piece of work, but I still think I did well with this one.]]>
	</description>
	<pubDate>Wed, 09 Apr 2008 11:46:28 +0000</pubDate>
	</item>
	<item>
	<title>Le Hovel</title>
	<link>http://chriswalker.cgsociety.org/gallery/273212</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/89666/89666_1125831853_small.jpg"><br><br>This is a re-work of an image I did a while ago. It's called Le Hovel because it reminds me of a holidy home in France I stayed in once which was called Le Hovel, not that it was a hovel, it was actually a really nice place <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
The grass is from a photo and it's comped in PS.<br />
]]>
	</description>
	<pubDate>Sat, 03 Sep 2005 19:36:06 +0000</pubDate>
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